Frontier Primary Capabilities
Offers designers incredible levels of creative freedom combined with hyper-realistic rendering quality.
Based on the Epic Unreal gaming engine for rendering and supports all of its features to provide superior high realism scenery and the best possible imagery quality.
Uses advanced graphic features like particle systems, dynamic textures such as live reflections and shadows and even collision detection
Complex effects such as rain drops, and lens flares are able to be created quickly and easily with unprecedented realism
The system has been optimized by Ross Video to work in Virtual Studio environments. designers can achieve realistic looks with greater accuracy than ever before
Integrates with UX for ease of operation and flexible workflows.
The UX application provides an operator-friendly front end, so operators are not required to learn new platforms.
By using the UX and UX VCC applications, solutions can be customized with flexibility and scalability in terms of the number of cameras and number of graphic engines
Combines with XPression to guarantee photorealistic backgrounds and creative freedom along with unmatched data connectivity, visual logic programming and full support for most major workflows.
Frontier works side by side with XPression motion graphics system, which renders all the foreground elements
UX VCC controls the tracking data, UX controls positioning and scaling of elements, texture routing, and event triggering, and the rendering is done by Frontier
Sistem Decor Virtual Ross Frontier - Virtual Set and Augmented Reality
Top Reasons to Buy
Incorporates cutting edge technology using the Unreal gaming engine by Epic games.
The Unreal engine is the leading gaming engine in the industry
There are thousands of developers around the world creating materials for use
Provides superior graphic capabilities by utilizing advanced features from the Unreal engine.
Includes collision, dynamic texture, reflections and real-time shadows
Support for animated models, including skeleton animation, cloth, and particles
Permits triggering of Blueprints from UX
Offers hyper realism to achieve realistic looks.
Designers can create content with greater accuracy than ever before
Results in a better blend of physical and virtual sets
Makes it easy to operate with a friendly user interface
The use of UX means operators are not required to learn new systems
Proven and tested control platform
Direct control over objects inside Unreel scenes
Enables flexible workflows through the ability to combine Frontier and XPression.
By using UX and UX VCC control and management, Frontier and XPression can be used together in the same environments.
Based on Epic Game’s Unreal4 Game Engine
Supports AR and VS workflows
Single channel solution
2 channels of video inputs
Based on the latest XPression M6 hardware platform
UX v3.0 front-end is used as the control interface for the system
Real time control over model’s position
allows real-time reaction to last minute requirements
Real time control over textures and sources
Support for most tracking systems and protocols through UX including MoSys, Trackman, Egripment, Vinten, Motion Analysis, NCam, and more
Support for animated 3D models including full support for skeletal animation, Cloth animation and animation sequences
UX triggering of Unreal4 Blueprints
Real time shadows and reflection with full control over light emitters, shadows and ray traced reflections
Support for particle systems
Support for physical effects such as collision, gravity, wind, and more
Unreal4 fully supports HDR workflows