Digital Media Engineering SRL

J40/6579/1996, RO 8704486, Bucuresti, ROMANIA

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© 2019 Digital Media Engineering SRL

T: +40 722 428 874

Pentru cotații personalizate și reduceri substanțiale privind echipamentele video audio profesionale TV comercializate în România de către DME, vă rugăm să ne contactați utilizând formularul sau numărul de telefon +40 722 428 874.

VOYAGER: UNREAL BASED RENDER PLATFORM

 

Voyager is Ross Video’s latest graphics platform, powered by the Unreal 4 gaming engine, capable of photorealistic scenery and works in a virtual studio environment for virtual sets and augmented reality. Voyager enables the creation of even the most complex graphical elements quickly, easily, and with unprecedented realism with greater accuracy than ever before.

 

Voyager uses the UX control platform as an operator-friendly front end, so operators are not required to know the Unreal 4 engine to use the system. Voyager supports customization, flexibility, and scalability in terms of number of cameras and graphics engines through the integration of UX and UX VCC applications.

 

CUTTING-EDGE TECHNOLOGY

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.

 

SUPERIOR GRAPHICS CAPABILITIES

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and Shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.

 

EASE OF OPERATION

Voyager uses UX control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.

 

FLEXIBLE WORKFLOW

With UX and UX VCC, any combination of tracking protocols, camera mounts, and engines is achievable within the same environment.

 

WORKFLOW AND CONNECTIVITY

Through UX, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.

 

REAL-TIME REACTIVENESS

UX control platform enables complete control over the production and offers a toolset to modify and tweak assets and textures from a simple GUI.

Sistem Decor Virtual si Realitate Augmentata Ross Voyager

Cod SKU: Ross Voyager
  • Real-Time Dynamic Shaders

    Unreal4 allows the use of shaders to create realistic looking effects. From dynamic shadows, live-lights and light blooms, to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.

    Complex Animations

    Unreal4 offers an unparalleled level of animation capabilities – IK, Skeleton, cloth, and Particles are just a part of the toolset. Voyager supports the use of Unreal’s sequencer to manage complex animations and trigger them effortlessly.

    Tracking

    Through the use of UX, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Weather its manual heads, mechanical encoders, cable cams, or optical tracking system, it is all transparent to UX.

    Newsroom Integration

    Through UX, Voyager supports seamless integration with MOS based newsroom systems. By using the UX Events as templates, journalists can easily select an event, populate it, and add it to their stories. UX can then be used in conjunction with Overdrive for a fully automated production.

    Data Integration

    Driving graphics with external data is easy and straightforward with Voyager’s external data connectivity capabilities. Voyager is using XPression Datalinq server to parse data from multiple external data sources and feed it directly into the Unreal engine. Tell better stories, discuss statistics, or show the forecast, it is all at the tip of your fingers.

    Logic & Scripting

    The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. UX offers control and triggering ability over blueprints.

    Applications

    This product can be used as part of the following
    Smart Production Solutions:

    Sports & Live Venue

    Government

    News

    Corporate

    Virtual Studio

    House of Worship

    Mobile

    Education