VOYAGER: UNREAL BASED RENDER PLATFORM
Voyager is Ross Video’s latest graphics platform, powered by the Unreal 4 gaming engine, capable of photorealistic scenery and works in a virtual studio environment for virtual sets and augmented reality. Voyager enables the creation of even the most complex graphical elements quickly, easily, and with unprecedented realism with greater accuracy than ever before.
Voyager uses the UX control platform as an operator-friendly front end, so operators are not required to know the Unreal 4 engine to use the system. Voyager supports customization, flexibility, and scalability in terms of number of cameras and graphics engines through the integration of UX and UX VCC applications.
Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.
SUPERIOR GRAPHICS CAPABILITIES
The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and Shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.
EASE OF OPERATION
Voyager uses UX control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.
With UX and UX VCC, any combination of tracking protocols, camera mounts, and engines is achievable within the same environment.
WORKFLOW AND CONNECTIVITY
Through UX, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.
UX control platform enables complete control over the production and offers a toolset to modify and tweak assets and textures from a simple GUI.
Sistem Decor Virtual si Realitate Augmentata Ross Voyager
Real-Time Dynamic Shaders
Unreal4 allows the use of shaders to create realistic looking effects. From dynamic shadows, live-lights and light blooms, to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.
Unreal4 offers an unparalleled level of animation capabilities – IK, Skeleton, cloth, and Particles are just a part of the toolset. Voyager supports the use of Unreal’s sequencer to manage complex animations and trigger them effortlessly.
Through the use of UX, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Weather its manual heads, mechanical encoders, cable cams, or optical tracking system, it is all transparent to UX.
Through UX, Voyager supports seamless integration with MOS based newsroom systems. By using the UX Events as templates, journalists can easily select an event, populate it, and add it to their stories. UX can then be used in conjunction with Overdrive for a fully automated production.
Driving graphics with external data is easy and straightforward with Voyager’s external data connectivity capabilities. Voyager is using XPression Datalinq server to parse data from multiple external data sources and feed it directly into the Unreal engine. Tell better stories, discuss statistics, or show the forecast, it is all at the tip of your fingers.
Logic & Scripting
The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. UX offers control and triggering ability over blueprints.
This product can be used as part of the following
Smart Production Solutions:
Sports & Live Venue
House of Worship